Secondary Education

Turn abstract computer science, physics and AI principles into tangible, hands-on discoveries that keep Key Stage 3 and 4 students engaged and inspired.

Proven active learning impact

Active STEM learning reduces learning gaps by up to 55%

Seamless transition to Python

Increase coding confidence, syntax retention and self-efficacy.

Sensorimotor neural activation

Physical experimentation yields higher conceptual recall.

Zero pupil data collected

Fully compliant with UK school data protection standards.

The science of hands-on learning

When children physically build a model, programme a single or double motor and see their code move a real-world object, the abstract logic and scientific principles you’re trying to teach them become instantly clear.

Hands-on learning bridges the gap between theoretical knowledge and practical understanding, all while treating essential STEM lessons like a game!

Concrete-to-abstract conceptual growth

Active, hands-on STEM learning increases exam scores and reduces learning failure rates by up to 55% compared to traditional passive instruction.

Developing resilience through iteration

When a physical build doesn’t work as expected, children naturally debug their code and adjust their design without fear of failure – turning potential frustration into a rewarding “aha!” moment.

Demystifying AI in a safe environment

Instead of treating AI like a black box or relying on chatbots, students build models that interact with sensors and data, learning how machine logic works in a privacy-safe, age-appropriate environment.

The LEGO® Learning System

Designed for secondary school students and STEM clubs

LEGO® Education Computer Science & AI Year 7-9

Classroom-ready, curriculum-aligned Computer Science & AI kits for years 7-9, designed to drive outcomes through hands-on learning.

Original price was: £382.20.Current price is: £365.00. (£438.00 incl. VAT)

LEGO® Education Science Year 7-9

Designed for Key Stage 3, build on a strong foundation in Science and 21st century skills such as critical thinking and problem-solving.

£380.00 (£456.00 incl. VAT)

The box, bricks and pieces included with LEGO Education SPIKE Prime

LEGO® Education SPIKE™ Prime

The go-to STEAM learning solution for secondary school students, preparing them to be confident coders and creators

 

£390.00 (£468.00 incl. VAT)

Brick-by-Brick® training

Endorsed by LEGO® Foundation, Brick-by-Brick® is an evidence-based, therapeutic approach to supporting the social, emotional and communication development of children and young people using LEGO®!

Led by Dr. Gina Gomez de la Cuesta and Dr. Elinor Brett from Play Included, compassionate educators, healthcare professionals and care providers are provided with the skills to lead transformative LEGO-based clubs and sessions that help every child thrive.

Frequently asked questions

LEGO® Education Science (Year 7-9) kits support the UK National Curriculum for Key Stage 3 and GCSE Science by providing physical testing rigs and high-precision sensors for live data logging. They cover core scientific units including Forces & Motion, Energy Transfers, Electricity and Waves.

Physical experimentation with real-time sensor feedback engages sensorimotor neural pathways, which significantly improves long-term physics concept recall compared to passive learning.

LEGO® Education Computer Science & AI (Year 7-9) kits transition Key Stage 3 and Key Stage 4 students to text-based coding using a dual-interface platform that displays visual Scratch blocks alongside native Python code in real time.

As students gain confidence, they transition to writing text-based Python scripts to programme autonomous algorithms, manipulate data arrays and process live sensor inputs.

Artificial Intelligence and machine learning are taught through physical computing and hardware feedback loops. Rather than treating AI as abstract software, Key Stage 3 and 4 pupils build physical systems that gather real-world environmental data (inputs), train classification models and write algorithms that trigger automated physical responses (outputs).

This hands-on approach demystifies algorithmic logic, predictive modeling and AI ethics without requiring external cloud accounts.

Secondary schools and STEM clubs can participate in the LEGO® League Challenge (ages 9-16) and facilitate LEGO® SERIOUS PLAY® workshops.

LEGO League Challenge develops advanced robotics engineering, Python programming and scientific research presentation skills.

Yes, all supporting software for LEGO® Education Science and Computer Science & AI operates on a strict privacy-first architecture. The software requires zero student account creation, processes project files locally on the device and connects via local PIN-based verification.

This design ensures complete compliance with UK GDPR standards and school IT security policies while removing administrative setup barriers for teachers.